Baldur's Gate 1: Difference between revisions
Created page with "== Strategy == === Weapon choices === Slashing (e.g. swords) weapons tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small..." |
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Slashing (e.g. swords) weapons tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small amount of damage - usually 1-3 per hit. Some types of armour also give more protection against slashing and piercing damage than crushing damage. | Slashing (e.g. swords) weapons tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small amount of damage - usually 1-3 per hit. Some types of armour also give more protection against slashing and piercing damage than crushing damage. | ||
Ranged weapons - particularly bows - are overpowered in the first game. Not only are they excellent for interrupting spellcasters - as you can deal out damage from afar without the delay of closing for melee combat (which can be enough for a spell to be cast) - but your THAC0 can be brought down further with high dexterity (similar to high strength for melee weapons). |
Revision as of 10:30, 27 November 2022
Strategy
Weapon choices
Slashing (e.g. swords) weapons tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small amount of damage - usually 1-3 per hit. Some types of armour also give more protection against slashing and piercing damage than crushing damage.
Ranged weapons - particularly bows - are overpowered in the first game. Not only are they excellent for interrupting spellcasters - as you can deal out damage from afar without the delay of closing for melee combat (which can be enough for a spell to be cast) - but your THAC0 can be brought down further with high dexterity (similar to high strength for melee weapons).