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	<id>https://wiki.rixort.com/index.php?action=history&amp;feed=atom&amp;title=Baldur%27s_Gate_1</id>
	<title>Baldur&#039;s Gate 1 - Revision history</title>
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	<updated>2026-06-04T16:35:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.rixort.com/index.php?title=Baldur%27s_Gate_1&amp;diff=1281&amp;oldid=prev</id>
		<title>Paul: /* Weapon choices */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rixort.com/index.php?title=Baldur%27s_Gate_1&amp;diff=1281&amp;oldid=prev"/>
		<updated>2022-11-27T10:36:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Weapon choices&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:36, 27 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Weapon choices ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Weapon choices ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slashing (e.g. swords) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons &lt;/del&gt;tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small amount of damage - usually 1-3 per hit. Some types of armour also give more protection against slashing and piercing damage than crushing damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slashing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons &lt;/ins&gt;(e.g. swords) tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small amount of damage - usually 1-3 per hit. Some types of armour also give more protection against slashing and piercing damage than crushing damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ranged weapons - particularly bows - are overpowered in the first game. Not only are they excellent for interrupting spellcasters - as you can deal out damage from afar without the delay of closing for melee combat (which can be enough for a spell to be cast) - but your THAC0 can be brought down further with high dexterity (similar to high strength for melee weapons, however with ranged weapons there is no bonus to damage). An elven fighter equipped with a long bow and proficiency points in that weapon can quickly get to 2-3 attacks per round with a THAC0 of 10 or lower and 5-10 damage per hit. An elven archer (ranger class kit) is deadly to creatures without resistance to piercing damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ranged weapons - particularly bows - are overpowered in the first game. Not only are they excellent for interrupting spellcasters - as you can deal out damage from afar without the delay of closing for melee combat (which can be enough for a spell to be cast) - but your THAC0 can be brought down further with high dexterity (similar to high strength for melee weapons, however with ranged weapons there is no bonus to damage). An elven fighter equipped with a long bow and proficiency points in that weapon can quickly get to 2-3 attacks per round with a THAC0 of 10 or lower and 5-10 damage per hit. An elven archer (ranger class kit) is deadly to creatures without resistance to piercing damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rixort.com/index.php?title=Baldur%27s_Gate_1&amp;diff=1280&amp;oldid=prev</id>
		<title>Paul: /* Weapon choices */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rixort.com/index.php?title=Baldur%27s_Gate_1&amp;diff=1280&amp;oldid=prev"/>
		<updated>2022-11-27T10:32:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Weapon choices&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:32, 27 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slashing (e.g. swords) weapons tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small amount of damage - usually 1-3 per hit. Some types of armour also give more protection against slashing and piercing damage than crushing damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slashing (e.g. swords) weapons tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small amount of damage - usually 1-3 per hit. Some types of armour also give more protection against slashing and piercing damage than crushing damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ranged weapons - particularly bows - are overpowered in the first game. Not only are they excellent for interrupting spellcasters - as you can deal out damage from afar without the delay of closing for melee combat (which can be enough for a spell to be cast) - but your THAC0 can be brought down further with high dexterity (similar to high strength for melee weapons).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ranged weapons - particularly bows - are overpowered in the first game. Not only are they excellent for interrupting spellcasters - as you can deal out damage from afar without the delay of closing for melee combat (which can be enough for a spell to be cast) - but your THAC0 can be brought down further with high dexterity (similar to high strength for melee weapons&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, however with ranged weapons there is no bonus to damage&lt;/ins&gt;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. An elven fighter equipped with a long bow and proficiency points in that weapon can quickly get to 2-3 attacks per round with a THAC0 of 10 or lower and 5-10 damage per hit. An elven archer (ranger class kit) is deadly to creatures without resistance to piercing damage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rixort.com/index.php?title=Baldur%27s_Gate_1&amp;diff=1279&amp;oldid=prev</id>
		<title>Paul: /* Weapon choices */</title>
		<link rel="alternate" type="text/html" href="https://wiki.rixort.com/index.php?title=Baldur%27s_Gate_1&amp;diff=1279&amp;oldid=prev"/>
		<updated>2022-11-27T10:30:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Weapon choices&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:30, 27 November 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slashing (e.g. swords) weapons tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small amount of damage - usually 1-3 per hit. Some types of armour also give more protection against slashing and piercing damage than crushing damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slashing (e.g. swords) weapons tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small amount of damage - usually 1-3 per hit. Some types of armour also give more protection against slashing and piercing damage than crushing damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ranged weapons - particularly bows - are overpowered in the first game. Not only are they excellent for interrupting spellcasters - as you can deal out damage from afar without the delay of closing for melee combat (which can be enough for a spell to be cast) - but your THAC0 can be brought down further with high dexterity (similar to high strength for melee weapons).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
	<entry>
		<id>https://wiki.rixort.com/index.php?title=Baldur%27s_Gate_1&amp;diff=1278&amp;oldid=prev</id>
		<title>Paul: Created page with &quot;== Strategy ==  === Weapon choices ===  Slashing (e.g. swords) weapons tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.rixort.com/index.php?title=Baldur%27s_Gate_1&amp;diff=1278&amp;oldid=prev"/>
		<updated>2022-11-27T10:29:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Strategy ==  === Weapon choices ===  Slashing (e.g. swords) weapons tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Weapon choices ===&lt;br /&gt;
&lt;br /&gt;
Slashing (e.g. swords) weapons tend to do the most damage per hit, and two-handed weapons do more damage than single-handed (but come at the cost of not allowing you to use a shield). However, some enemies in the game have high resistance to slashing damage and therefore it is a good idea to have crushing weapons to switch to occasionally. For example, attacking skeletons with slashing or piercing weapons will typically do a small amount of damage - usually 1-3 per hit. Some types of armour also give more protection against slashing and piercing damage than crushing damage.&lt;/div&gt;</summary>
		<author><name>Paul</name></author>
	</entry>
</feed>